door info@alteregogames.com | sep 18, 2020 | Geen categorie
With major gameplay falling in place, puzzle designs being tested and levels that start to look spooky. The time has come for us to finish writing the script.Alterego Games LOVES to work with voice actors. We did it for True tales of Bloodstreet 13, we did it for...
door info@alteregogames.com | sep 11, 2020 | Geen categorie
World dressing; making designed-yet-empty levels look good. This is where the talents of our Lord Art Director come into play (yes, that is his behind the scenes title). One of our founder, game-dev, and main worlddresser; Vincent da Silva, has been spending...
door info@alteregogames.com | sep 4, 2020 | Geen categorie
So, you have to stay hidden, but how, and why? Well, for the why you’ll have to play the game, but rest assured, the game will give you ample reason not to be seen.. Staying HiddenEarly on in the development of Sanity of Morris, we said we wanted to do...
door info@alteregogames.com | aug 28, 2020 | Geen categorie
Controller SupportFor our developers, this week has been all about drinking Coffee and creating Controller support . While the artdepartment is making some pretty cool promotional art, our coders are sweating to make sure Sanity of Morris plays as awesomely with a...
door info@alteregogames.com | aug 21, 2020 | Geen categorie
This week we’ve been working on stitching the levels of Sanity of Morris together. (Pardon the knitting metaphore, old habbits…) Sanity of Morris is a game aiming to give you several nights of thilling terror and intriguing plot developments....
door info@alteregogames.com | aug 14, 2020 | Geen categorie
“Stay hidden, find your father.” Right. So we’re hiding, and finding our father. That makes sense.What do we do in the meantime? Well….We get scared and pick up a bunch of stuff! We already spoke about Collectibles in our blog about the Journal...